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learning objectives
lesson outline tools,
games & materials examples
handout |
0/1 - Computer Skills: Computer Components and Mouse
1. Introduction (10 mins)
2. Warming Up: The Name Game (10 mins)
3. Introduction to the computer (30 mins)
4. Introduction to and practice with the mouse (50 mins)
5. Conclusion (20 mins)
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(10 mins)
Aim
Students are
introduced to the course, the teacher, the equipment and the rules
How
Welcome everyone and tell the students what they can expect from the
course, the value of the lessons and the aim of actual course (in
brief). Explain some house rules and guidelines. Start creating an
atmosphere in which the students feel comfortable to learn. There
are a few basics that are important elements of this learning method:
try to create
a safe and open atmosphere, in which students feel free and welcome
to ask questions and give their
opinion;
personal attention
to students is very important; especially for the shy or unruly ones;
it is not
only important to teach students skills, but it might even be more
important to make them think about the
content
of their work: 'We don't teach just technical skills, but mainly how
to use these skills to your own purpose';
teaching does
not have much to do with learning things by heart. We try to teach
young people to think more for and
about
themselves;
what we want
to create is a situation in which students feel safe and free to learn,
explore and express.
The Name Game (10 mins)
Aim
Students learn
each other's names and break the ice
How
The group makes a circle. Each person in turn calls out his/her name.
One person is chosen to start the game. This person must call out
someone else's name in the circle and immediately start to walk towards
this person. For example, John calls out Mary's name and starts to
walk towards her. Before he reaches her, she has to select someone
else (for example, Rose), call out the name of Rose and walk towards
her, and so on. When John reaches the place where Mary was standing,
he stops and joins the circle again. As the game continues, it should
accelerate and should last as long as it takes for each student to
remember the names of the other students.
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Introduction to the computer (30 mins)
Aim
Students are
introduced to the main components of the computer
How
Show the four basic elements: the computer itself, the keyboard, the
mouse and the monitor. The keyboard, mouse and monitor are all attached
to the computer by the connectors at the back of the computer.
Have the students stand in a circle around the computer and yourself.
Perhaps the inner circle of students can stand on the floor and the
outer circle on chairs. You can pass the computer elements around,
telling students what the names of the parts are and how they are
connected.
Students work in pairs on one computer, but every student has to do
all parts of the exercise by him/herself:
Disconnect
the power cable, mouse, keyboard and monitor
Reconnect
power cable, mouse, keyboard and monitor
Start the
computer
Turn the computer
off
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Introduction to the mouse (50 mins)
Aim
Students are
shown how the mouse works
How
The mouse is connected to the computer. There are three ways of using
a mouse: pointing, clicking (left button, right button and double-clicking)
and dragging. Show the students how to use the mouse: clicking, pointing
and dragging.
The students can play with the mouse, using the Ministeck game (which
can be found in tools, games & materials). Give them an assignment
such as: make your favourite flower, your own name, a flag, etc in
Ministeck. Students will be inspired by the examples!
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Conclusion and homework (20 mins)
How
Ask the students about the things they have learned today. Did they
think it was easy or difficult? Ask students whether this is what they
expected a computer to be like and what things would they like to do
with the computer in the future. To test students' knowledge after the
lesson, put the following questions to a few students, while remembering
to choose different students to test in each lesson:
what did you
learn in this lesson?
put all loose
cables in the right openings and start up the computer
name five students
and the teacher or teachers
Homework
Instruct the students that they should write down the answers and keep
handouts in theri binders; draw the computer and keep it safely in your
binder (include all the elements that were introduced today and name
them as in a diagram. Hint that there are four elements: monitor, computer,
keyboard and mouse. Show how the elements fit together); read the handout
before the next lesson, and write down what they wish for this course
If you have time left on the computer:
do the mouse
exercise
make an image
with Ministeck
play with
Pacman
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